Sketchfab
3D Model
Demon Room - Oculus Medium
License & Attribution
Description
Testing out a workflow from Oculus Medium using Xnormal and ZBrush's Dynamesh. All the stuff finally finished baking. Whew!
The original mesh was around 5 million triangles. My workflow here was:
* Export from Medium
* Bring highpoly into Max
* Weld verts (tons of unwelded)
* Import into ZBrush
* Convert to dynamesh for low-ish poly mesh
* Bring low into Max, split into 80k meshes and unwrap
* Bring into xnormal, bake Normal + Occlusion
* Convert occlusion maps to grayscale to reduce file size (sketchfab limits to 50mb, and faster downloads are nice)
* Load up all the maps onto the sketchfab model
Sketchfab
3D Model
Demon Room - Oculus Medium
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Asset Information
Type:
3D Model
Source:
Sketchfab
Author:
SmallpolyArtProfile:
View on Sketchfab
Download:
Available
Published:
December 9, 2016
License:
CC Attribution
Commercial Use
Check License
View on Sketchfab
Statistics
Downloads:
1,812
Likes:
195
Views:
9,061
Technical Specifications
Polygons:
121,745
Vertices:
115,169
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